HOW IT WORKS

From prompt to Minecraft — a complete guide

OVERVIEW

Cubed turns your ideas into Minecraft-ready block structures through a simple 4-step pipeline:

1
Generate
2
Voxelize
3
Assign Blocks
4
Export

Describe what you want (or upload an image), let AI generate a 3D model, convert it into Minecraft blocks, and export a schematic file you can place directly in your world.

STEP 1: GENERATE A 3D MODEL

Once you're logged in, you'll see the workspace with a Generate tab in the left panel. You have two ways to create a 3D model:

TEXT MODE

  • + Type a text prompt describing what you want to build (e.g. "A stone castle with four towers and a drawbridge")
  • + Choose an art style: Realistic or Sculpture
  • + Toggle textures on or off — textures add colors and surface detail to your model
  • + Click GENERATE 3D MODEL to start

IMAGE MODE

  • + Upload a reference image (JPEG, PNG, or WebP — max 10MB)
  • + The AI will generate a 3D model based on the image
  • + Image mode requires an account (not available in guest preview)

GENERATION TIME

AI processing typically takes 15–60 seconds. During busy periods it may take longer. You'll see a real-time progress indicator while your model is being created. Once complete, the 3D model loads in the central viewport where you can orbit, zoom, and inspect it from any angle.

STEP 2: VOXELIZE

After your 3D model is generated, switch to the Voxelize tab. Voxelization converts the smooth 3D mesh into discrete cubes (voxels) — essentially turning it into something that can be represented with Minecraft blocks.

SETTINGS

  • + Voxel Size (8–256) — Controls the resolution of the output. A higher number means more blocks and more detail, but a larger structure. A lower number produces a smaller, simpler build.
  • + Constraint Axis (X, Y, or Z) — Determines which axis is used to measure the model's height. Adjust this if your model appears rotated the wrong way.

Click VOXELIZE to run the conversion. The viewport will update to show the voxelized point cloud with colors from the original model.

STEP 3: ASSIGN MINECRAFT BLOCKS

Switch to the Blocks tab to control which Minecraft blocks are used in your final structure.

CUSTOMIZE YOUR PALETTE

  • + Block categories — Toggle entire categories on or off (wood, stone, glass, decorative, concrete, wool, terracotta, and more)
  • + Individual blocks — Expand any category to enable or disable specific blocks

Click ASSIGN BLOCKS and the system will match each voxel to the closest-colored Minecraft block from your enabled palette using perceptual color matching. The viewport will update to show the final block structure.

The right panel displays detailed information about your model: total block count, dimensions, and a full material list showing every block type used.

STEP 4: EXPORT

When you're happy with your block structure, click the EXPORT button in the right panel.

EXPORT OPTIONS

  • + Filename — Set a custom name for your file (default: "cubed_export")
  • + .litematic — For the Litematica mod. The most popular format for Minecraft builders. Place the file in your Litematica schematics folder to import.
  • + .schem — For WorldEdit or Sponge servers. Import using the WorldEdit schematic commands.

Click DOWNLOAD to save the file to your computer. Then open Minecraft, load the appropriate mod, and place your creation in your world.

CREDITS & PRICING

Each generation costs credits. Here's how much each mode uses:

  • + Text-to-3D (no textures) — 5 credits
  • + Text-to-3D (with textures) — 10 credits
  • + Image-to-3D — 15 credits

PLANS

  • + Free — 10 credits on signup (one-time). Full pipeline access.
  • + Pro — $8/month for 250 credits per month. Priority queue.
  • + Power — $20/month for 650 credits per month. Highest priority.

Additional credit packs are available as one-time purchases. Purchased credits never expire.

Guests can try one free text-to-3D preview without creating an account.

View full pricing →

READY TO BUILD?

Turn your ideas into Minecraft blocks in minutes.